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Business Grounds V0 CSGO Level
Date
8th Sept 2023
This project showcases various first-person perspectives of the level, of which consisted of the rest of the Business Grounds seen from the other two versions without the upper floors of the building.
This project went through multiple iterations from the initial paper drawn designs, which mainly focused on spawns and bomb locations deciding on where would be the best for each and how the story behind it would lead to that location, through grey boxing and playtesting the level with iterations of cover and rooms that the players have access to, then into a final version.
Allowing me to play around with making a larger map that had larger spaces and more consideration about where choke points and engagements would play out around the level. As timings were key as there were more areas to consider and routes to time for the player, making sure they are balanced between attacker and defender. This lead to decent balance for both teams as both objectives were viable for the teams to focus or even retake.











